Kettenkraft
A tank duel with collapsing bridges and four kinds of weather. Against the CPU, two players on one device, or online without a password via a transfer code.
Why we built it: Online multiplayer is the hardest form of state synchronisation: two devices, one truth, destructible terrain that has to stay identical on both sides. We wanted to solve it without accounts, passwords or a lobby, using nothing but a code you read out to your opponent. The result is a sync and matchmaking component that now powers real-time collaboration in Evolvet projects.