Short Way Home
A gravity puzzle built with three.js. The spaceship Pip flies on the pull of the planets, and every missed shot stays behind as a trail.
Why we built it: We wanted to know whether real 3D physics runs smoothly in the browser on a mid-range phone, with no app store, no download and no account. And whether a game can do without a single line of instructions when the failed attempts are the explanation. Yes to both. The WebGL pipeline, the level format and the trail mechanic have since become tools we reuse in client projects for visualisation and onboarding.